peteg's blog - noise - games

Bang! with Albert, Sandy, a French couple.

/noise/games | Link

Sandy had been raving about this game a while now, and Albert managed to find the Bang! The Bullet super all-inclusive version at a games shop in the Sydney CBD. Today was the first run through at their place, and inevitably we butchered the rules: we required a player to have a gun in their possession before they could shoot, so I got killed in the first game before I got to do anything. In the second I managed to take a few life points off Sandy (who was the Sheriff both times) before I got annihilated, which was convenient as I did make it home in time for the rugby. There's got to be some payoff for these games where some people finish before others!

On that front Australia lost 23-22 to the Kiwis largely because Giteau was off with his boot; we should have scored at least another ten points. I feel so sorry for Deans, the coach... what more can he do? Also the backline has yet to wake up to the fact that Beale is going to have a crack from just about anywhere and needs mates when he does. Still, the Wallabies are on an upward trajectory that raises hope that next year's World Cup will be entertaining, at least.

Bridges of Shangri-La, Saboteur, Citadels with Pete R. and Rob.

/noise/games | Link

At Pete's place after the kids got put to bed. Bridges of Shangri-La is perhaps better with three players, but I got hammered early when I made a couple of poor Master placements, and as I therefore had no chance to win I ended up playing a kingmaker role, ensuring that Rob got over the line. I don't think Rob enjoyed it too much, it's a bit too dry.

Saboteur was good with three players. Pete cleaned up after a massive blunder from Rob and I at the start: we played some deadends around the start card, and Pete (as saboteur) managed to completely block us.

Citadels was better too; each player gets two characters per round and the strategy is a bit different. The game goes faster, with less dead time waiting for one's turn. I won due to some poor strategy from Pete and Rob in the final round: if you've got seven cities and have a competitive number of points then it pays to take high-ranked characters pretty much irrespective of what you've got in your hand: you're likely to avoid getting killed or thieved, and the payoff for finishing first is huge.

Saboteur, Citadels with Ilan, Nitzan, Pete R., Rob, Maria, Allan.

/noise/games | Link

Alan and Maria hosted the fortnighly meetup at their magic flat in Kingsford. Over a massive cheese platter and wine we opened with the traditional Saboteur and moved on to Citadels, which I missed about two-thirds of with shockingly poor judgement of character cards. The King got stuck with Ilan so Alan and Pete R. got almost no choice about characters for most of the game.

I can't remember who won but it wasn't me. I think we need some new games.

Bridges of Shangri-La with Pete R.

/noise/games | Link

I managed to draw against Pete this time, despite him plying me with three beers. The two-player game is wearing thin, it must be said; roughly the game comes down to how many of your opponent's pieces you can tie up as students in unreachable villages, and if you can leverage a "private" bridge, where she or he cannot place a student and hence blow the bridge. We also had an arms race, where two maximally-populated villages faced off across a bridge. This looks like a who-moves-first loses thing, but towards the end of the game having some extra pieces really helps, if they can be placed, so losing seven students is not so bad.

Set and Citadels with Albert, Sandy, Pete R., Ilan, Nitzan.

/noise/games | Link

This fortnight we played at Ilan and Nitzan's place in Maroubra. We started with Set, where one has to find three of the twelve cards on the table that, for each of the attributes, are either all the same or all different. (The nesting of quantifiers was hard for us new players to grasp, but became intuitively obvious after a few rounds.) The patterns are sometimes difficult to discern and it takes too much concentration to be a very social experience. Apparently there is a whole class of games like this.

After that we had a full game of Citadels, using just the basic characters. I ended up winning but not very convincingly; it seemed to be a waste of time to pick up cards, as the magician wasn't a very popular choice for everyone else. I think I used it for more than half my turns, collecting just a little gold and building as soon as I could. It took maybe two hours to finish.

Bridges of Shangri-La

/noise/games | Link

Finally got around to playing it with Pete R., at least in a getting-to-know-the-rules kind of way. He won, despite my conniving. It is certainly better with more than two people.

Saboteur and Citadels with Albert, Sandy, Pete R., Ilan, Nitzan, Maria, Allan.

/noise/games | Link

Huge turn out for the first games night I hosted, and for once Pete R. didn't spill his drink. We began with Saboteur, after which we tried to learn how to play Citadels. (I bought it at Mind Games in Canberra for Sandy, for her birthday.) Hopefully next time we'll get though a complete game of it. Fun, fun, fun...

I also bought a copy of Bridges of Shangri-La, which I will play when I can find two or three other people who are up for some anti-social analysis-paralysis. I have fond memories of playing it with Sus's husband Magnus many years ago.

Saboteur with Albert, Pete R. and Sandy.

/noise/games | Link

First games night in a long time for me, having been away and all. We played most of a game of Scotland Yard, abandoning it when it became apparent that with only four detectives it is just too hard to corner Pete R.. Afterwards was Saboteur, which was fun. I cleaned up by chance; it is a game where it pays to be stingy when others are generous or suspicious.