peteg's blog - noise - games - 2012 03 22 Portal2 Coop

Portal 2 co-op

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I mentioned playing Portal 2 to Tom Sewell ages ago, and he told me that the co-op mode was where the action was. We finished it over two nights (this and about a month ago), taking perhaps 8 hours and 5 beers to reach the somewhere deflationary ending. It never got too frustrating, except when it involved knowing how close things were, such as stepping from one funnel to another; with the set-piece things (e.g. the launchers) you can just trust that the game designers got the distances, etc. right, but when I'm doing it with portals many don't look possible from where I'm standing. I had the same perspective problem with the solo version of this game.

We played at NICTA, but I'm glad we played it in-person and not over the net.